Gifts are powerful, but don't abuse that power.
1) No 1 hit KO moves. If your move is so powerful that you can kill someone in one shot, please don't use it. If you just walked around during a battle, using that on everyone, it wouldn't even be a battle anymore. Just like any skill in life, a move has to have its weakness. That brings us to point two.
2) Have your move have at least ONE weakness. A fireball could be doused by water or blown out by wind. A sword blade can be parried with a shield or another sword. If you have a move that cannot be defended against in any way, and can be lethal no matter where it hits, you shouldn't be using that move. A fireball, if it only hits a leg, cannot kill that person. If the fireball hits someone in the heart, they'd die. If your move could hit any part of the body and be immediately lethal, do not use it. Poison doesn't count if it takes a while to take full affect on the body, that gives people a chance to be cured and survive.
3) Don't use a move that just can't work no matter how you look at it. Sure, this is an unrealistic RP, but no matter what, if you shoot a fire ball at someone and they shoot a blast of water at you, unless it is a really weak blast, there is no way for that fireball to hit the opponent. Unrealistic RPs still have boundaries, not everything is a free for all. If everyone could strengthen their fire to completely resist water and wind and to break past a physic shield, with no problem, is the battle even fun anymore? Weaknesses make battles fun, not everything is always about winning. You must use something called strategy to make up for your weaknesses.
4) Please make sure that your moves don't clash with other gifts. For example, if you have the gift of water and you summon a rain cloud, that isn't allowed. There is already a gift for that, storm.
5) Some moves take more magic power than others. I've seen a bunch of people using this very well, but I'd like to put it into the guideline for others. If you have a super powerful move, like for instance Aureus' supernova, that is going to take a lot of power, and if you keep using it you will get MOI rather quickly. Gauge how much magic power you have left inside your head. A simple move like forming a crystal and shooting it at someone isn't going to take much power at all. Don't have your magic power run out after you've defeated everyone if you were over-using it, that's like a situation like this: You're bleeding, seconds away from death, but since you're having a heartfelt conversation with someone you have enough time to finish it, and right when you do you die. A situation like that is too convenient, so unless you were gauging your power so that you'd have everyone defeated by the time you run out, don't make things convenient for you.
6)If you ever have questions about whether or not a move is okay, just message Silvertide, or one of the staff members. They will know.
2) Have your move have at least ONE weakness. A fireball could be doused by water or blown out by wind. A sword blade can be parried with a shield or another sword. If you have a move that cannot be defended against in any way, and can be lethal no matter where it hits, you shouldn't be using that move. A fireball, if it only hits a leg, cannot kill that person. If the fireball hits someone in the heart, they'd die. If your move could hit any part of the body and be immediately lethal, do not use it. Poison doesn't count if it takes a while to take full affect on the body, that gives people a chance to be cured and survive.
3) Don't use a move that just can't work no matter how you look at it. Sure, this is an unrealistic RP, but no matter what, if you shoot a fire ball at someone and they shoot a blast of water at you, unless it is a really weak blast, there is no way for that fireball to hit the opponent. Unrealistic RPs still have boundaries, not everything is a free for all. If everyone could strengthen their fire to completely resist water and wind and to break past a physic shield, with no problem, is the battle even fun anymore? Weaknesses make battles fun, not everything is always about winning. You must use something called strategy to make up for your weaknesses.
4) Please make sure that your moves don't clash with other gifts. For example, if you have the gift of water and you summon a rain cloud, that isn't allowed. There is already a gift for that, storm.
5) Some moves take more magic power than others. I've seen a bunch of people using this very well, but I'd like to put it into the guideline for others. If you have a super powerful move, like for instance Aureus' supernova, that is going to take a lot of power, and if you keep using it you will get MOI rather quickly. Gauge how much magic power you have left inside your head. A simple move like forming a crystal and shooting it at someone isn't going to take much power at all. Don't have your magic power run out after you've defeated everyone if you were over-using it, that's like a situation like this: You're bleeding, seconds away from death, but since you're having a heartfelt conversation with someone you have enough time to finish it, and right when you do you die. A situation like that is too convenient, so unless you were gauging your power so that you'd have everyone defeated by the time you run out, don't make things convenient for you.
6)If you ever have questions about whether or not a move is okay, just message Silvertide, or one of the staff members. They will know.